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To Study the Effects of Video Games on Concentration, Attention and Reaction Time Among Undergraduate Students: A Randomised Controlled Trial
Current Issue
Volume 4, 2019
Issue 3 (May)
Pages: 65-70   |   Vol. 4, No. 3, May 2019   |   Follow on         
Paper in PDF Downloads: 52   Since Apr. 9, 2019 Views: 21130   Since Apr. 9, 2019
Authors
[1]
Suria Samsuri, Faculty of Medicine, Melaka Manipal Medical College (Manipal Academy of Higher Eduation), Melaka, Malaysia.
[2]
Cheah Ting Ting, Faculty of Medicine, Melaka Manipal Medical College (Manipal Academy of Higher Eduation), Melaka, Malaysia.
[3]
Mohamad Fahim Hakim bin Mohamad Ariff, Faculty of Medicine, Melaka Manipal Medical College (Manipal Academy of Higher Eduation), Melaka, Malaysia.
[4]
Dharanya Karthigesu, Faculty of Medicine, Melaka Manipal Medical College (Manipal Academy of Higher Eduation), Melaka, Malaysia.
[5]
Lim Yik Hoong, Faculty of Medicine, Melaka Manipal Medical College (Manipal Academy of Higher Eduation), Melaka, Malaysia.
Abstract
Objectives: This randomised controlled trial was conducted to determine the effects of video games on concentration, attention and reaction time among the students of Melaka Manipal Medical College. Methodology: 60 participants were randomly assigned into two groups, where 30 participants were assigned to video gaming while the other 30 participants were assigned to reading an article. After the participants had gone through the video games and reading respectively, the participants were administered a series of three tests, which were concentration, attention and reaction time. Test scores obtained from the two groups were then converted into percentages and were analysed using Epi Info™. Results: Based on the study, subjects in the intervention group had achieved a mean of 27.9% in concentration while the control group had achieved a mean of 30.8% in concentration. These results were slightly higher when compared to the intervention group. In terms of attention, the intervention group had attained a mean of 56.7% while the control group had achieved mean of 60.0% which were also higher when compared to the intervention group. In reaction time however, it was observed that the mean of intervention group was 364.3ms which was higher as compared to the control group that was 324.9ms. Conclusion: Non-video gamers performed slightly better than video gamers.
Keywords
Video Games, Concentration, Attention, Reaction Time
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